The Ruins of Castle Moorfathom

Act Two
The Necromancer

In Act Two, the adventurers encounter The Hermit, who reveals Duke Adrian’s plot through his visions. He also tells them how to lose The Duke’s Man by using the masks in Mukhail’s quarters. Act Two ends with the defeat of both Mukhail and the Duke’s Man.

The adventurers also slay The Frog King and find the Bakluni Boy within its belly. In the village of Drua, the adventurers meet Elder Gaeton, who lives in a tree dwelling with his two wives and two winter-wolves.

Act Three
The Duke

Act Three begins a year after the death of the necromancer Mukhail. The adventures learn that Duke Adrian’s corrupt rule has finally incited a revolt within the lands surrounding Tonsbridge Keep. The Duke, in response, sent servants of Iuz The Old to raze the northern hamlets. This struck fear into the Duke’s vassals, who decided to postpone the revolution and accept the Duke’s rule until the more immediate threat could be dealt with.

The adventurers followed The Hermit’s instructions and secretly entered the Duke’s hold at the base of The Clatspurs. Therein, with the help of a charmed hill giant named Him, they destroyed the most powerful of the Duke’s guards (a giant skeleton, a flesh golem, and a dark naga, which was feeding on the Duke’s many slaves). A gargantuan blue serpent was also found in the Duke’s hold. It was, thankfully, contained within a cell made for just such a giant-sized prisoner. The adventurers also freed the men, women, and children imprisoned by the Duke, many of whom even made it back to the hamlets alive to spread the word of their brave liberators.

By the end of Act Three, the adventures had slain the Duke and found the body of his son shriveled and lifeless within a toy chest.

Act One
It Begins Again

“They were a hardy group from The Wild Coast. They struck out from their places of birth to make a fortune, and perhaps names for themselves as well.”

Blake the Mage, Renfield the Thief, Kolburn the Fighter, and Nagle the Cleric are released from their internment in the overcrowded dungeons below Tonsbridge Keep. They are offered a full pardon contingent upon the recovery of Duke Adrian’s missing son, Edmund, or, failing that, the delivery of his kidnappers.

The group questions some of the residents of the keep—a subsection of the population selected by the Duke’s aid. A hag with but a single tooth screams at them along the path back to the Duke’s manor. She claims that the murderous frogs in the forest ate the boy and that everyone knows but the Duke.

The group is led blindfolded into the forest, prodded on by the Duke’s man. The adventurers find themselves miles from the keep as night falls rapidly—the Duke’s man is nowhere to be seen.

First Night: The adventurers are attacked by the murderous frogs. Kolburn puts more than a few to rest with his footman’s pick.

Second Day/Night: The adventurers are approached by a Bakluni Boy who claims to be out trapping rabbits for his impoverished family. He wears an antique key around his neck.

Third Day/Night: The party encounters a ruined outpost. Within its besieged walls a clan of goblins, the Fek Lahr, have begun a ritual sacrifice to Maglubiyet. The adventurers slay the Fek Lahr and free their captive, a naked and nubile human female. The adventurers find that the girl cannot speak since her tongue has been removed.

Subsequent Days: The adventurers explore the dungeons below the outpost. There they discover a zombie who holds a small scroll case. In the case is a note, written by Calvin Cobb (before his zombification). The note reveals the location of a hidden door and the name of Calvin Cobb’s murderer: Mukhail. Calvin Cobb also names Mukhail as a servant of Iuz The Old.


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